Hey Everyone,

I just wanted to show you my new offering a little early, Level 1 , A little something to help you create an interesting and unique experiance for your first level adventurer’s. Level 1, contains over 10 monsters and 4 traps, which is just what you need to put some pizzaz in with the kobolds and goblins.  Level 1 is still in the process of its last finishing touch ups, and when it is all gussied up, expect it at the top of the page!

In other news, I’m pointed not posting a recap for my gaming group but a responce to dndwithpornstars that wouldn’t go threw due to some technicality or other.

Before we all go on the Actual Play bandwagon, just think of how different what you would do while roleplaying  is from what other people do while roleplaying. If System matters and the system doesn’t just include the books, then we are left with a dilemma.
The System includes the people, and in order to make even a jab at science involving people, you literally need thousands
of people involved.
It is great to listen to other people play, but even if I managed to listen to 100 seperate recorded actual play experiance (that, presuming what 4 hours a play experience is 400 hours of material to listen which is a full time job for 10 weeks, not including monsters like a 20 hours session, holy geeze)Not to mention the fact that you would have to A> Probably listen more than once B> Deal with what at least twice as many recordings (to approach that magical number of 1000 participants). You realize that to do science to it would basically be two years or more work for 1 or two proffessional researchers, and even then the results would be more than a little dubious.
So yeah, Actual Play is fun really, its interesting, its hip. But is it going to magically displace that uncertainty principal? Nadda chance, people are fucking unpredictible, thus the principal, which I think is really spot on.
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