So I thought I would try that kind of magic in 4th edition, here’s what I got.

Channeler Class

The one power, two parts, eternally working with and against each other, turning the wheel of time.

Class Traits

Role: Hybrid Controller, Striker

Power Source: The One Power. You have the innate ability to channel the one power, the power source of creation.

Race: Human

Key Abilities: Intelligence, Wisdom, Charisma

Armour Proficiencies: Cloth

Weapon Proficiencies: Simple Melee, Simple Ranged.

Implement: Angeral

Bonus to Defence, +2 Will

Hit Points at First Level: 12 + Constitution Score

Hit Points per Level Gained: 5

Healing Surges per Day: 7+Consistution modifier

Trained Skills. The One Power. From the class list below choose three more trained skills at level 1. Diplomacy(Cha), Heal (Wis), History(Int), Insight (Wis), Religion(Int), Intimidate(Cha),

Channeler’s are people who can channel the one power and use it to achieve miraculous things. Channeling is divided by sex, with men channeling the male half of the power (Saidin) and women channeling the female half of the power (Saidar) each of which works slightly differently.

Saidin

Saidin is a torrent of electric fire, but one you can control with effort. Men cannot detect other male channelers, unless the person is actively channeling, and only sometimes then. Men tend to be stronger in the power, but lack the ability to link without women.

Power of Saidin: Choose your Highest Mental Stat (Intelligence, Wisdom, or Charisma). This stat becomes your attack stat. Your Attack for any use of the Power consists of Your Highest mental Stat modifier + half your level + Angeral bonuses +2. Your Damage is determined by the highest power you use + Highest mental stat modifier +Second Highest Mental Stat modifier.

Saidar

Saidar is said to be a graceful river, but one that will drown you if you attempt to control it. Women automatically detect other female channelers, and always know when another women is channeling. Women tend to be slightly weaker in the power, but can easily link with other women (up to 13*)

Grace of Saidar: Choose your Highest Mental Stat (Intelligence, Wisdom, or Charisma). This stat becomes your attack stat. Your Attack for any use of the power consists of your highest mental stat modifier+half your level+Angeral bonuses+ 1 for any other women linked to you. Your Damage is determined by the highest power you use +Highest mental stat modifier+1 for any other women linked to you.

Channeling.

To make channeling work in 4th edition, some changes are made to the power system. All Powers for channelers simply consist of ability in one of the five elements that make up the one power, Fire, Water, Air, Earth, and Spirit. A Channeler picks out three of the elements to make up their at will abilities, and the chooses again for their encounter ability, and again for their daily ability.

Your average channeler will choose each element once, (example, a woman may choose Air, Water, and Spirit as at-will abilities, Earth as an Encounter Ability, and Fire as a Daily Ability) showing that they have average ability with Air, Water, and Spirit, below average with Earth, and Trouble with Fire. You may however choose to double up on your Elements except in At-Wills. For Example. A Woman could have chosen Air, Water, and Spirit for her at-wills (not being allowed to take, Air , Air , Water as her atwills) and then chose Air again for Encounter and Water again for Daily. This would respresent above average ability in Air and Water at the cost of no (or minimal) ability in fire, and earth.

Each use of the Power, known as a weave, requires different concentrations of each element. Weaves are divided into three types, Simple Weaves, Complex Weaves, and Ritual Weaves. Simple weaves consist of anything that can be done with your at-wills and represent the most basic level of effort. Simple weaves do little damage. Complex Weaves consist of powers that require multible of the same element and cannot be done with your at-wills. These Weaves have powerful effects and can be very dangerous. Ritual Weaves consist of powers that cannot be done within the space of a normal combat or encounter, these weaves can take minutes or hours to even achieve affect.

Every Weave excepting Ritual Weaves, take a standard action to complete. Weaves may also be prepared, tied, or inverted as the situation requires. A weave generally acts until the end of your next turn. But may be sustained either by casting it every round or by paying 1 spirit every round as a minor action

Prepared Weaves

A prepared weave is simply a weave that has been woven but not released. Prepared weaves can be released as a free action or Immediate interrupt but take a minute to prepare.

Tied weaves

A Tied weave is a weave that has been made permanent. Tying a weave takes a minor action and 1 spirit. Afterward the effect of the weave continues indefinitely althought the weaver is no longer in control of the effect. If the effect was nondamaging or harming, it continues indefinitely. If it was harming or damaging, the effect continues until save ends.

Inverted Weaves.

An Inverted Weave is simply a weave that has been hidden from detection from other channelers. Men and women can never detect a inverted weave by another. An Inverted weave may be known by its effects. Inversion is often used for disguises and traps. Inversion takes a minor action and 1 spirit.

Table of Channeling Effects.

Power use and damage

Daily Level 29 6-7 Dice Encounter Level 27 4-5 Dice

Daily Level 25 4-6 Dice Encounter Level 23 3-4 Dice

Daily Level 19 2-5 Dice Encounter Level 17 2-3 Dice

Daily Level 15 2-4 Dice Encounter Level 13 2-3 Dice

Daily Level 9 2-3 Dice  Encounter  Level 7 1-2 Dice

Daily Level 5 2-3 Dice Encounter Level 3 1-2 Dice

Daily Level 1 2-3 Dice Encounter Level 1 1-2 Dice

At-Wills 1 Dice              At-Wills 1 Dice

Element Used

Fire Maximum Dice rolled as d10’s

Water Minimum Dice rolled as d6’s, Secondary Effect or Damage Type

Air Minimum Dice rolled as D8’s Secondary Effect or Damage Type

Earth Maximum Dice rolled as D6’s Secondary Effect or Damage Type

Spirit Minimum Dice rolled as D6’s Secondary Effects or Damage Type

Damage Type based on Element Secondary Effects based on Element

Fire Fire Damage

Water Cold Damage, Necrotic Damage, Slowed, Knocked Prone, Weakened.

Air Physical Damage, Radiant Damage Blinded, Deafened, Marked

Earth Physical Damage, Acid Damage Prone, Immobilized, Restrained

Spirit Psychic Damage Surprised, Marked, Dazed, Stunned, Dominated

So how does this work? Takea person who just channeled a combination of Fire and Spirit. Using an at will and a level 13 encounter power. You follow the highest encounter power used which is level 13 for 2-3 Dice. You follow the element used, taking the best of each example. Fire gives you maximum dice and d10’s psycic gives you secondary effects and damage type.

The power would deal 3d10 Fire Damage and have the choice between adding Psychic Damage (in which case you would deal fire and psychic damage) or adding a Secondary effect, (in which case you would have a secondary effect such as Dominated until end of your next turn)



And I’m doing the Pvp, have a new guild and in general everything is honky dory.

That said , I’ve been running a blood necro for the most part (taking advantage of Spoil Victor for those in the know, which wants to be taken advantage of like an extremely tasteless joke about women who deserve what they get and the spreadibility of mayo. )

But now, being in my prime, and racking up amber for shits and giggles, I want to try out the other necro elite skills, I already have to some degree, finding Cultists Frevor to be quite effective. Sure you dont get tasty hex damage, but you just spam some more life steal and it all works out.

That said  I am going to be going threw the other elites (i have all the factions and core necro elites) and seeing what i can find.

Hopefully something good will turn up.

Hey Everyone,

 

I just got my Google wave Invite

also
I finsihed week one of my 100 pushups thingy

Woot go me,

 

Ciao

Hey Everyone,

You may notice some changes are happening here at Filbolg, I’m rearranging and organizing some things to hopefully make it easier to navigate and/or find what you want. A few of my files (atlantis/pyramid) are going back out to the shop for some final touch ups before being reposted, and others are just continueing to linger here.

 

If there was something you wanted that is not up anymore, feel free to ask and you may receive.

 

In other news, I finished day 1, of 6 weeks to 100 pushups, and failed Nanowrimo pretty hard. But its good fun either way, Next Year, Nanowrimo, Next Year!

 

 

A Table of things to say when making a diplomacy Check.

1d12

1: Bribery – My Friend, you appear to have dropped this shiny gold coin, what were you saying about letting us through the gate?

2: Appeal to Ego – Surely your not afraid of a little old man, why not let him keep his walking stick?

3:Appeal to Status – Your an knight, so why don’t you uphold your knight’s honour thing?

4: Appeal to Appearances – Surely your not going arrest an old man like me, in front of all these people?

5: Appeal to Sex – My lady your eyes are endless like the sky and twinkle like the stars, now what were you saying about my tab?

6: Appeal to Happiness – This will be to your benefit, you give us a free hand and in return we solve your little problem?

7: Appeal to Vengence – If you let us do this, we will strike down the people who slew your daughter!

8: Appeal to Guilt – If you don’t let us do this, will you be able to live with yourself?

9: Appeal to Consequence – If you let us go, we can find the lady theif of constantinople for you.

10: Appeal to Virtue – Your a good person, you will do the right thing.

11: Appeal to Logic – If people are meant to be free, and we are people , are we not meant to be free?

12: Appeal to Membership/Ideology – Listen, we’re both members of the order of ancient mysteries here, can’t you just let this one go?

Tjernobog grunted lifting the heavy sacks of ore and dumping them into the smelter. Sweat ran down the warlocks brow as he did the heavy and time consuming work. Working the bellows , dumping the ore, adding the flux, skimming the result and casting the bars. He had been at it for hours and had been doing this for days. His fine silks were back at his room. Tjernobog had returned to Orgrimmar to discuss the business of openning iron and tin mines in the Hillsbrad Foothills, but instead he found himself here slaving away.

It was frustrating, he had been doing this for a while, and all the Master Blacksmiths had to say to him was, make me some bronze Tjernobog, make my some iron, make me some steel. First Bronze and he had abided, and then Iron and he had abided, and then bronzed silver, and now steel. Tjernobog sat down his bars cooling and the forgeroom suddenly grew cold as the breeze passed him by. He looked up and there was Thrall himself, and his mighty hammer , Doomhammer. Tjernobog sat suddenly silent, as the Warchief of the horde pushed the bellows with subtle familurity. Tjernobog was bowed his head and was about to excuse himself when the Warchief spoke. “Tin and Iron mines in Hillsbrad you say, Important but dull, let lesser orks than yourselve worry about the azureload and arathi foothills. Have you considered silver Tjernobog?” Tjernobog shook his head and Thrall smiled. “Consider it”. And with that Thrall was gone, his elite guard bracing him and he continued back to his fortress. Tjernobog looked back at the forge in almost disbelief, and there lay a single silver bar, made by Thrall himself. “Silver, eh” Tjernobog said. “Silver indeed”

Bear with me as I warm up for Nanowrimo

nano_09_blk_participant_100x100_1.png

Tjernobog woke up in the middle of the night. His heart was racing, magic flowing threw him. He recognized the configuration, a reversed summoning portal, one that would take him straight to the twisting neither. He Strained Against the Flow of Demonic Magic, he Tried. He Failed.

Tjernobog woke up in the middle of the night. His Felstalker watching him, always watching him, the malevolent intellgience in the beast like body clear. Tjernbog sat up waiting for the last of the sweat and the weariness of the exertion he put forth in the Dream. The Felstalker was smiling at him, he could see the Twisting Neither slowly dissolving the walls and the thigns arround him. He Failed.

Tjernobog woke up in the middle of the night. He Leapt into Action, dismissing the Felstalker, and going to find someone else, the barkeep , anyone. He moved down stairs and hearing the sound of laughter. Following it, happy for the company, Tjernobog found Gorgannon and Diathorus waiting for him, sharing a brew, camping his body. He Tried to fight back, He Failed.

Tjernobog woke up. Was he in another dream? Was this real? He Gathered his magical forces, prepared to rain fire from the skies and hellfire from the earth. The Door opened. It was a serving girl… He Tried to pull back, he Tried to stop himself, but he was too far gone. The Spell hit the Door Frame with staggering force, waking everyone, and causing the building to shudder. Splinters flew everywhere. He Tried, He Failed.

Tjernobog looked down at the wench. She was fine, a little scared perhaps. Moving to see Gryshka, he handed over a few gold and disappered into the night, before anyone could ask questions. Tjernobog thought to himself as he walked threw the valley of strength. He was slipping, While his waking mind was impenitrible, his sleeping mind was not. In rage at himself, and his eversmiling felhunter, he picked up a hammer at the smithy near the gate of origimmar and clashed it on the Anvil there. Tjernobog did not know how long he did this, beating on the anvil in fury and rage and disappointment at himself, but when he was done, Okothos Ironrager was there, an Armor smith of some renown. The Other Ork said nothing simple sat some Copper Infront of him and began instructing him on the ways of the Blacksmith. Tjernobog did not know what to do, he had always distained such work before, but he did what Okothos asked of him, learning the turning of metal, the application of heat. Latter that night Tjernobog lay in the shadow of thunderridge. He Slept Soundly.

Tjernobog thought to himself “Why the barrens?” The flat grasslands continued as far as the eye could see with only the occassional hill or oasis to break the monotony, not that monotony was Tjernobog’s problem. The problem was those damn raptors, striders, prowlers, hyena’s. For such a barren looking place , the barrens teamed with life, and most of it wanted to kill him.

Apparently it was not always this way, but recently the barrens had taken a turn for the worst. Some said it was the water, making the animals vicious. Some people even said that it was changing them, changing the land itself into something else. Tjernobog put those thoughts out of his mind, His voidwalker companion at his side, he kept running, the  Raptor’s not far behind him. Then they burst out of the gully, where the gold road became south gold road. Tjernobog cursed, he had been ambushed… by a raptor.

His fel might gathered in his hands as he sent waves of shadow and fire at his ambushers. His voidwalker teared into them with its fractal claws of chaosstuff. Soon the raptors where little more than chared bodies, and Tjernobog looked arround, having gotten disorintated during the fight.  A pair of huts sat before him, and he set forward, towards them, Tjernobog didn’t get far before the smell stopped him. Long Dead Flesh. Carefully approaching he found two huts and one body, a woman, laying facedown.

Turning her over, Tjernobog’s face turned to stone. He saw the pigmen’s weapons still burried in the womans flesh, but her face was surprisingly in tact. ” Mankrik , I found you wife” Tjernobog thought gloomily to himself. Returning to the Crossroads , he hesitated before telling Mankrik, and afterwards he waited for the inevitible accusations that he had done it, that he was evil, that he was a warlock. “Thank you warlock, that is all, except for one other matter, If you will bring me 60 Pigmen tusks, it would begin to sait by bloodlust.” Tjernobog could see it in his eyes, the ork Mankrik was filled not with grief but with the simmering green rage, that every ork and warlock knew. “Aye Mankrik, I can do that, take care of yourself”

Tjernobog left Mankrik, and headed towards the flight master, purchasing a windrider from the crossroads to Orgrimmar the capital of Durotar, Tjernobog thought of Mankrik’s position. Tjernbog would not have stopped at 60 tusks, and wouldn’t. Returning to Gyressha and his room, he slept fitfully planning his attack on the pigmen, while silent images of the Ragefire Chasms flickered threw his minds. One thing at a time , Tjernobog thought as we went to sleep, One thing at a time.

Goodbye story games, I won’t miss your pretensious and holier than thou hipster clientelle and I’m sure you won’t notice me being gone. Its not like you listened to anything I said while I was there.

In other news, I’m storifying up my Wow character a little bit as a writting exercise. If you enjoy the story of a young warlock looking to fufill his destiny and looking to serve his leige , and are not saited by colin morgan or the various merlin fanfiction out there, I have some for you.

Tjernobog looks down at his large orky fists. ‘The great strength and purpose behind these fists have lead me to the oddest of places’, he thought. Tjernobog looked up at Kaltunk and reported for duty. Kaltunk looked down at him, his robes and the dagger he carried for the first time, proclaiming himself a student of the dark arts of demonology, destruction , and affliction. A warlock. Disgust rolled over Kaltunks face but Thrall’s proclamation of amnesty stood. Kaltunk jerked his head to the heart of the den, the cave, and said ‘Gornek might have something for you, go bother him ZUG ZUG’ Kaltunk turned ignoring Tjernobog as he continued dealing with the other recruits, greeting them warmly as new warriors for the horde.

Tjernobog went to Gornek. Gornek spat as soon as he saw him, but he set him hunting the same as everyone else. And when Tjernbog returned with not one, not two, but 10 boars, Gornek smiled. Tjernobog should have known then that this would be trouble. “Powerful warrior and awkward novice alike have fallen to the venomous sting of the scorpid, bring me their tails Tjernobog, FOR THE HORDE! .” Tjernobog set out again but as he was exiting the cave, a strange figure acosted him. The Ork smiled and it was a chilling sight, “My name is ruzan and if your ready to continue your training young warlock, you’ll delve into the rocks to the north, they call it skull rock. Bring me Imp heads and I shall teach you something new”

Tjernobog continued out into the scorching Durotar desert, cursing his luck with the scorpids, Fighting valiantly and nearly falling many times, he came accross a troll, the troll obviously in a death daze talked of the biggest of all scorpids, pointing weakly to the west. ‘Kill it mon, before i pass” Tjernobog carefully headed west and found the beast, slaying it with his dark magics, and returning the claw to the troll, who sat there regenerating but unable to heal the vile poison in his system. Taking the biggest scorpid tail he had ever seen, Tjernobog returned to Gornek who seemed surprised and pleased. “Lets get you out of those rags boy” Tjernobog continued helping Gornek arround the Den thinking over Ruzan’s offer. It was not long before in the middle of the night, Tjernobog slipped out and killed those vile demons in the darkness arround Skull Rock. Returning the heads to Ruzan, he learned more runes and incantations than he had previously ever seen. Bewildered Tjernobog thought if this is really how he should fight for the Horde, but his fingers swiftly worked and learned the magic, and soon Tjernbog had summoned his familure. A miniture demon under orkish command. It seemed fitting after the pain that demon kind had infliced on the horde.

Ruzan and the rest of the warlocks in the Den had found another of their own, and Tjernobog quickly grew in stature among them. He was also being recognized by the others, the warriors and the leaders of the horde. Tjernbog fought hard , tooth and claw himself, with his familure providing extra damage, they fought like a pack of demons, doing many tasks, some thought impossible of them. It was not to last however, When Tjernbog had finally plumbed the depths of Skull rock for the last time, he found another ork like himself, and they had fought furiously dark magic vs dark magic. Tjernbog had barely survived and now had a amulet to show for his troubles. Returning it the Den there was a sudden hush.

Gornok looked at him “You slew another warlock, carrying this, or did you just find it, of have it…” Tjernbog tried to protest but before he could Zureetha spoke over him “Your to report to Sen Jin village Tjernobog and the Razor Hill after that, If you do well you may even be conscripted, but leave us now, we have much to talk over here” Tjernbog left the den that day, and never looked back. Let those fools worry about him being currupted or a spy or whatever, Tjernbog thought. I will serve however i may, FOR THE HORDE”

There’s a party, There’s a Ganster, There’s a Bribe, There’s Donny’, Donnie’s Dead, VENGENCE!

Next Page »