Tjernobog grunted lifting the heavy sacks of ore and dumping them into the smelter. Sweat ran down the warlocks brow as he did the heavy and time consuming work. Working the bellows , dumping the ore, adding the flux, skimming the result and casting the bars. He had been at it for hours and had been doing this for days. His fine silks were back at his room. Tjernobog had returned to Orgrimmar to discuss the business of openning iron and tin mines in the Hillsbrad Foothills, but instead he found himself here slaving away.

It was frustrating, he had been doing this for a while, and all the Master Blacksmiths had to say to him was, make me some bronze Tjernobog, make my some iron, make me some steel. First Bronze and he had abided, and then Iron and he had abided, and then bronzed silver, and now steel. Tjernobog sat down his bars cooling and the forgeroom suddenly grew cold as the breeze passed him by. He looked up and there was Thrall himself, and his mighty hammer , Doomhammer. Tjernobog sat suddenly silent, as the Warchief of the horde pushed the bellows with subtle familurity. Tjernobog was bowed his head and was about to excuse himself when the Warchief spoke. “Tin and Iron mines in Hillsbrad you say, Important but dull, let lesser orks than yourselve worry about the azureload and arathi foothills. Have you considered silver Tjernobog?” Tjernobog shook his head and Thrall smiled. “Consider it”. And with that Thrall was gone, his elite guard bracing him and he continued back to his fortress. Tjernobog looked back at the forge in almost disbelief, and there lay a single silver bar, made by Thrall himself. “Silver, eh” Tjernobog said. “Silver indeed”

Bear with me as I warm up for Nanowrimo

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Tjernobog woke up in the middle of the night. His heart was racing, magic flowing threw him. He recognized the configuration, a reversed summoning portal, one that would take him straight to the twisting neither. He Strained Against the Flow of Demonic Magic, he Tried. He Failed.

Tjernobog woke up in the middle of the night. His Felstalker watching him, always watching him, the malevolent intellgience in the beast like body clear. Tjernbog sat up waiting for the last of the sweat and the weariness of the exertion he put forth in the Dream. The Felstalker was smiling at him, he could see the Twisting Neither slowly dissolving the walls and the thigns arround him. He Failed.

Tjernobog woke up in the middle of the night. He Leapt into Action, dismissing the Felstalker, and going to find someone else, the barkeep , anyone. He moved down stairs and hearing the sound of laughter. Following it, happy for the company, Tjernobog found Gorgannon and Diathorus waiting for him, sharing a brew, camping his body. He Tried to fight back, He Failed.

Tjernobog woke up. Was he in another dream? Was this real? He Gathered his magical forces, prepared to rain fire from the skies and hellfire from the earth. The Door opened. It was a serving girl… He Tried to pull back, he Tried to stop himself, but he was too far gone. The Spell hit the Door Frame with staggering force, waking everyone, and causing the building to shudder. Splinters flew everywhere. He Tried, He Failed.

Tjernobog looked down at the wench. She was fine, a little scared perhaps. Moving to see Gryshka, he handed over a few gold and disappered into the night, before anyone could ask questions. Tjernobog thought to himself as he walked threw the valley of strength. He was slipping, While his waking mind was impenitrible, his sleeping mind was not. In rage at himself, and his eversmiling felhunter, he picked up a hammer at the smithy near the gate of origimmar and clashed it on the Anvil there. Tjernobog did not know how long he did this, beating on the anvil in fury and rage and disappointment at himself, but when he was done, Okothos Ironrager was there, an Armor smith of some renown. The Other Ork said nothing simple sat some Copper Infront of him and began instructing him on the ways of the Blacksmith. Tjernobog did not know what to do, he had always distained such work before, but he did what Okothos asked of him, learning the turning of metal, the application of heat. Latter that night Tjernobog lay in the shadow of thunderridge. He Slept Soundly.

Tjernobog thought to himself “Why the barrens?” The flat grasslands continued as far as the eye could see with only the occassional hill or oasis to break the monotony, not that monotony was Tjernobog’s problem. The problem was those damn raptors, striders, prowlers, hyena’s. For such a barren looking place , the barrens teamed with life, and most of it wanted to kill him.

Apparently it was not always this way, but recently the barrens had taken a turn for the worst. Some said it was the water, making the animals vicious. Some people even said that it was changing them, changing the land itself into something else. Tjernobog put those thoughts out of his mind, His voidwalker companion at his side, he kept running, the  Raptor’s not far behind him. Then they burst out of the gully, where the gold road became south gold road. Tjernobog cursed, he had been ambushed… by a raptor.

His fel might gathered in his hands as he sent waves of shadow and fire at his ambushers. His voidwalker teared into them with its fractal claws of chaosstuff. Soon the raptors where little more than chared bodies, and Tjernobog looked arround, having gotten disorintated during the fight.  A pair of huts sat before him, and he set forward, towards them, Tjernobog didn’t get far before the smell stopped him. Long Dead Flesh. Carefully approaching he found two huts and one body, a woman, laying facedown.

Turning her over, Tjernobog’s face turned to stone. He saw the pigmen’s weapons still burried in the womans flesh, but her face was surprisingly in tact. ” Mankrik , I found you wife” Tjernobog thought gloomily to himself. Returning to the Crossroads , he hesitated before telling Mankrik, and afterwards he waited for the inevitible accusations that he had done it, that he was evil, that he was a warlock. “Thank you warlock, that is all, except for one other matter, If you will bring me 60 Pigmen tusks, it would begin to sait by bloodlust.” Tjernobog could see it in his eyes, the ork Mankrik was filled not with grief but with the simmering green rage, that every ork and warlock knew. “Aye Mankrik, I can do that, take care of yourself”

Tjernobog left Mankrik, and headed towards the flight master, purchasing a windrider from the crossroads to Orgrimmar the capital of Durotar, Tjernobog thought of Mankrik’s position. Tjernbog would not have stopped at 60 tusks, and wouldn’t. Returning to Gyressha and his room, he slept fitfully planning his attack on the pigmen, while silent images of the Ragefire Chasms flickered threw his minds. One thing at a time , Tjernobog thought as we went to sleep, One thing at a time.

Goodbye story games, I won’t miss your pretensious and holier than thou hipster clientelle and I’m sure you won’t notice me being gone. Its not like you listened to anything I said while I was there.

In other news, I’m storifying up my Wow character a little bit as a writting exercise. If you enjoy the story of a young warlock looking to fufill his destiny and looking to serve his leige , and are not saited by colin morgan or the various merlin fanfiction out there, I have some for you.

Tjernobog looks down at his large orky fists. ‘The great strength and purpose behind these fists have lead me to the oddest of places’, he thought. Tjernobog looked up at Kaltunk and reported for duty. Kaltunk looked down at him, his robes and the dagger he carried for the first time, proclaiming himself a student of the dark arts of demonology, destruction , and affliction. A warlock. Disgust rolled over Kaltunks face but Thrall’s proclamation of amnesty stood. Kaltunk jerked his head to the heart of the den, the cave, and said ‘Gornek might have something for you, go bother him ZUG ZUG’ Kaltunk turned ignoring Tjernobog as he continued dealing with the other recruits, greeting them warmly as new warriors for the horde.

Tjernobog went to Gornek. Gornek spat as soon as he saw him, but he set him hunting the same as everyone else. And when Tjernbog returned with not one, not two, but 10 boars, Gornek smiled. Tjernobog should have known then that this would be trouble. “Powerful warrior and awkward novice alike have fallen to the venomous sting of the scorpid, bring me their tails Tjernobog, FOR THE HORDE! .” Tjernobog set out again but as he was exiting the cave, a strange figure acosted him. The Ork smiled and it was a chilling sight, “My name is ruzan and if your ready to continue your training young warlock, you’ll delve into the rocks to the north, they call it skull rock. Bring me Imp heads and I shall teach you something new”

Tjernobog continued out into the scorching Durotar desert, cursing his luck with the scorpids, Fighting valiantly and nearly falling many times, he came accross a troll, the troll obviously in a death daze talked of the biggest of all scorpids, pointing weakly to the west. ‘Kill it mon, before i pass” Tjernobog carefully headed west and found the beast, slaying it with his dark magics, and returning the claw to the troll, who sat there regenerating but unable to heal the vile poison in his system. Taking the biggest scorpid tail he had ever seen, Tjernobog returned to Gornek who seemed surprised and pleased. “Lets get you out of those rags boy” Tjernobog continued helping Gornek arround the Den thinking over Ruzan’s offer. It was not long before in the middle of the night, Tjernobog slipped out and killed those vile demons in the darkness arround Skull Rock. Returning the heads to Ruzan, he learned more runes and incantations than he had previously ever seen. Bewildered Tjernobog thought if this is really how he should fight for the Horde, but his fingers swiftly worked and learned the magic, and soon Tjernbog had summoned his familure. A miniture demon under orkish command. It seemed fitting after the pain that demon kind had infliced on the horde.

Ruzan and the rest of the warlocks in the Den had found another of their own, and Tjernobog quickly grew in stature among them. He was also being recognized by the others, the warriors and the leaders of the horde. Tjernbog fought hard , tooth and claw himself, with his familure providing extra damage, they fought like a pack of demons, doing many tasks, some thought impossible of them. It was not to last however, When Tjernbog had finally plumbed the depths of Skull rock for the last time, he found another ork like himself, and they had fought furiously dark magic vs dark magic. Tjernbog had barely survived and now had a amulet to show for his troubles. Returning it the Den there was a sudden hush.

Gornok looked at him “You slew another warlock, carrying this, or did you just find it, of have it…” Tjernbog tried to protest but before he could Zureetha spoke over him “Your to report to Sen Jin village Tjernobog and the Razor Hill after that, If you do well you may even be conscripted, but leave us now, we have much to talk over here” Tjernbog left the den that day, and never looked back. Let those fools worry about him being currupted or a spy or whatever, Tjernbog thought. I will serve however i may, FOR THE HORDE”

There’s a party, There’s a Ganster, There’s a Bribe, There’s Donny’, Donnie’s Dead, VENGENCE!

So in a somewhat belated recap, my players during the murder plague of sharn, managed to piss off both crime factions trying to extend their reach, That of the Abberant ‘house’ Tarkannon and the Boromir’s a halfling crime family with strong ties to the dragonmarked houses. Managing to piss them both off, the PC’s press forward threw a ‘defusing’ situation and have with the help of the old documentarian that they saved from bob bomb , registered themselves as a heroic adventuring group, going by the name “The Bomb Squad”.

Using information from Vince the Documentarian, they located a secret cache of Aberrant  Dragonmarked lore that was responcible for the bob bomb and part of the murder spree. Having kill vip vip vip the Aberrant Teleporter, his dying body was used in one last fell ritual to create a living undamagible dragonmark. Our Party fighting their way past chlorine gas, the Tarkannon’s and the Boromir’s finally defeated the aberrant mark and only at the cost of one teammate. Our party then used the last of the Aberrant magic to resserrect him, Albiet he now bears an aberrant mark himself

Next dnd looks like 12th or the 13th? Get back to me when you can.

In other news, Wow is installed, and you may have noticed that a seperate blog is sharing my link section, Alphyn my game chef blog details my efforts to create the best Spy Game the world knows to keep it safe from Freemason skum. Go read it!

Off to register for more work, oy vey, I’ve dealt more cards in the past 5 weeks than probably my entire life before x10. Go think of that. Anyway, hope the exterminator’s like everything , its probably more than they deserve…

Okay everyone,

No one really bit on my pitches so What I am going to do is run with an idea or two I had (or stole) and then hit personal quests until the 4 of you find something that can motivate all of you into epic lulz

Everyone will be starting in Sharn (you can be fresh off the train if you like)

Sharn is having a murder spree

The Sharn City Constabulary has taken to ‘deputizing’ some adventurer’s of good standing to investigate/ permanently deal with the near riot that Sharn is in.

Guess who you are….

So Short Story, Sharn, Good Standing, Deputized!

Got it?

So this is what I’m going to be doing until the players come across something awesome they want to chase the tail of. If you have something that you think is awesome and would like to the whole group to do (besides personal quests which will be sticking arround) you gotta start pitching. You can send me an email and I will pitch anomonously for you if you, otherwise hit the email or comment section and remember. In soviet russia, you pitch to the gm!

Pitch 3. Dungeon Cross

One Scene : Announcer: and lets give a warm welcome to the Kundarak House Team, this team of elite dungeoneers and current Dungeon Cross champions will be nigh unbeatable on their home turf, below Onatar’s First the Fury Vulcano, in the Labrynth of Doom. But can a team of spunky independants really take on a Dragonmarked Team? Tune in next week to find out people. Pay per view only, talk to your local house sivis representative to ensure coverage.

Tagline: Fuck Parkour

Located: All over in wacky Dungeons, In a world lacking XXXtreme SPORT, dungeoneering steps forward with the Dungeoneering league, The Pro Dungeoneering League and the Super Star All Pro Dungeoneering League. Brought directly from the dungeon to your home/bar/office by the technical wizardry of House Sivis, and payed for and by House Kundarak and their nefarious Bookie Guild. The Dungeoneering Leagues have take the world by force since the treaty of thronehold. Successful Dungeoneers are heroes and objects of worship by the masses, Unsuccessful ones are well dead, but occassionaly petrified, burned, ashed or turned into the undead.

Influences. Motocross, Goodman Games (which is where the idea originally came from I think) , crazy death dungeons that make no goddamn sense.

Pitch 4. Anarchy United

One Scene : The Rebels are coming, The Rebels are coming, The Rebels are coming, The Rebels are here.

Located: All over. What happens when war and government fatique set in , in post war eberron? REBELS! ANARCHY! CHAOS!. Lead your small band of Anarchist as you disrupt the order of life in the former kingdom of Galifar. Take on the provinces and petty politians and armies who hope to stand in your way. Free the masses, Free yourselfs. Create Kingdom Free Galifar.

Tagline: Brought to you by Punk Rock and Qbarra

Influences. NWOBHM, Anarchy

Pitch 5, The Land of Darkness

One Scene : What if the war hadn’t ended, If Cyre hadn’t been turned into the Mournland, If the relentless undead armies of Karnath hadn’t been stopped, what if the boy king of Karnnath hadn’t been replaced by his great grand father, a powerful vampire who knew the price the Emerald Claw and the Blood of Vol were really extracting from the people. What if…

Located: Alternate Timeline, where the mourning never happened, the Blood of Vol and the Emerald Claw were never stopped. and Undead swept over the entire of Khorvaire recreating the nation of Galifar in Karrns own bloody Image.

Influences. Zombie/Horror Films/ Ravenloft/ Tragerdy

Pitch 6, Invasion

One Scene : OMG is that Cthulhu and is he fighting Tiamat? I don’t really care but we got to get out of here, before the lord of blades and the Magebreed show up!

Located: Anywhere. Eberron has at least 12 epic forces trying to invade it constantly, and what would happen if they all showed up at once. (Dragons from Argossen, Psychic Communist, Dream Lobster Assassins, The Actual Far Realms, Daelkyr, the Rakashia Raja’s, The 9 hells, Primoridal/Giants from Xendrick, The Blood of Vol , The Unstopable Elvish Horde from Valenar,  The Quabaram originator’s of Necromancy, Whatever’s in the feywild, etc,etc)

Influenes: Ferris Bueller’s Day off (More like Davanni’s (the plane of peace and law) Day Off, played less GRIMDARKGRIM than number 5, but still very pulpy nazi smashing twofisted world saving adventure.

Number 7,

Just an ordinary sort of adventure type thing… (note that this one will be heavily influenced by character quests and goals as I was trying to do for the last session or so)

Get your say! Comment. Even if you don’t play in my game, YOU CAN DECIDE FOR SOMEONE ELSE!

So those of you who have been following along, already know. I hit a Total Party Kill (or close enough and we are restarting). I don’t have all my characters yet, but we have 4 players who are intelligent, creative, and fairly punctual. So I thought I would share some Idea’s I have concerning the new campeign. First these idea’s are still in the fermenting process, but if something strikes you as really awesome or really lame let me know and I will know to either encourage or … end … certain thoughts.

Pitch 1. Sorcerors’s Crusade.

One Scene : The town is quite, except for the sobbing of two mothers . That No Good Oglibee has 4 children in the church of the silver flame and he says he’s gonna fry them alive unless the priest comes…

Located: Thrane, where the local church and good guys have to deal with one man’s misguided plot to take out the church of the silver flame once and for all for all the crimes its done … against Sorceror’s. Whether this crusade is just a evil puppet distraction/PR type stunt, genuine victims striking back at the people who have been hurting them all along or something much more nefarious is too be seen.

Influences. High Fantasy/Heavy Metal/Real Life

Pitch 2. Suicide Squad

One Scene. “yeah I know I could die out there, but I couldn’t live with myself here in dreadhold if I had this chance to do something for my kids, and didn’t take it. You know what I mean?” Prisoner 13 looks up at his cell’s bars, his heavily tattoo’d face looking resolute.

Located, Dreadhold, the most secure prison in Eberron. Little does everyone know that certain inmates are … not being released … but being assigned ‘jobs’ outside of dreadhold in the Infamous Suicide Squad. Service in the Suicide Squad won’t get you out, but it can get you things brought it, or your family taken care of, as long as you don’t Cross the Dwarves of House Kundarak.
Influences: Oz, The Great Escape, Marvel’s Comics (I think) Suicide Squad

Pitch 3… Still working on it

Here is something I brewed up in response to something over at story games and I thought I would share it here.

My First Impulse to introduce firearms into 4th edition was something like , lets make bows with 2 damage dice instead of 1. After realising that is really kind of lame and illusionist this is what I would actually do.

Use reskinned bows (you can even go all Romeo and Juliet and use the name of the weapon as the name of the weapon as in the longbow assault rifle, and the short bow machine pistol or something.)

Make them take as long or as little reloading as is appropriate (ie flint muskets should probably take a while)

use these powers where required.

a Formation Fire (standard; at-will) ● Weapon

Requires: Firearms
Area burst 5 within 20; All Creatures in Area; +10 vs Ref; X[w] where X is the number of people in the formation and w is the damage dice of the prevalent weapon. Everyone in the formation must reload.

R Controlled Burst (standard; at-will) ● Weapon

Requires Semi Automatic or Automatic Weapon
Ranged 10/20 ; One Creature; Dex+2 vs. Ref; 2[w]+Dex modifier. Expend 3 rounds. This power may be used when you can make a basic ranged attack.

c Shotgun (standard; at-will) ● Weapon

Requires: Shotgun
Close blast 3; Creatures in Blast; Dex vs. Fort; 5[w] damage. Miss: half damage. Expend a round. If a double barreled Shotgun was used and both barrels fire, make your attack rolls at +2.

r Full Auto (standard; recharge) ● Weapon

Requires, Automatic Weapon
Ranged 5/10 ; One Creature or Two Adjacent Creatures; Dex -2 vs. Ref; 3[w]. You must reload

just my thoughts at the moment. the dice numbers are not particularly balanced but I think you could do much worst, and each use should be fairly unique (high damage shotgun is shotfun with ally targeting, Full Auto is useful without overshadowing I think, etc,etc.

Hmm the wording for Full Auto is a bit odd. I mean two creatures who are within range 5/10 who are adjacent to each other , not the caster per say… Not sure how to word that target line other than what I got , and what i got sounds a little confusing, suggestions??

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