Here is a little idea I had, three items to help round out any dragons horde in Dnd 4th edition from the heroic tier to the epic tier.
I’m open to suggestions, but I think its pretty awesome myself.
February 2, 2010
Here is a little idea I had, three items to help round out any dragons horde in Dnd 4th edition from the heroic tier to the epic tier.
I’m open to suggestions, but I think its pretty awesome myself.
January 21, 2010
Here’s a little something I thought up while thinking up a dragons hoarde (it is still forthcoming)
Wouldn’t it be nice if there was some quick little cheat sheet for quickly generating and playing a skill challenge.
Now there is SkillChallenge Quick Challenge
you can also see that their is a snazzy new page in the top, if you need a Quick Challenge Fix.
In other news, here’s an idea i’m throwing arround. A low level adventuring party is alot like the power rangers. So why not let them have some megazoids!, Stat up level 20 versions of your low level Pc’s, and rename what powers you need to to create all of the original megazoids. Do it again (again appropiately renaming all the bits) to create your combined form at level 30. Each pc would have a low level pilot sheet, a level 20 megazoid sheet, and a level 30 mega combination part sheet.
A few common sense things may be required with the mega mega combined zoid (things like flanking and staggered turns dont make the most sense)etc, etc, but this may be gold!
January 18, 2010
Okay Folks, got another file for you, a little idea that I think would be really nifty to build a whole campaign around (or at least the beginings of one)
Try out Hobgoblin Halls for size
January 14, 2010
Hey Everyone
Just remember its a rocky road in the best of times, and i’m downloading wow so ….
In other news, I’ve completed my first project in Pageplus
, You find the link below. After I completed it, I realized I forgot the credit and liscence issues. The Art which I thought was rather fetching came from Storn who can be found here: http://www.stornart.com/. The Art I got came from http://www.enworld.org/forum/art-gallery-cartography-miniatures-painting/161795-storns-art-swipin.html.
Storn was nice enough to share art he isn’t using, and as result, I am attempting to respect his licences. The art was distributed under Creative Common’s Attribution-Noncomerical-Sharealike Generic v2.5, and now the entire document is released under that. I really dont give a flying fig about it, but for the art I will much about with teh creative commons.
So Here’s the Assassin Brothers, the first of many projects like it I hope (always learning, today i learned how to do columns in page plus…) Here are The Assassin Brothers enjoy!
January 12, 2010
Hey everyone,
You may have noticed that this blog has gotten a little slack,
not just slack, down right loose.
Well I am here in the new year to fix that, I’m going to make some promises to you.
First, Prompt Updates on my D&D Campeign
Second, I’m shooting for two posts a week , with D&D 4th edition content.
You gotta write to write, and you gotta publish to publish, so I’m giving you 101 wonders of 4th Edition, for your D&D game. In return, I hope I can count on your site visits and downloads as I sharpen my creative instinct and strengthen my writting muscles until they are bar non, the best I can give you.
I LOOK FORWARD TO WRITING ARTICLES FOR YOU SOON!
Filbolg
January 10, 2010
So I just finished my first session of the new D&D campeign, and I thought I would log it here for prosperity.
First my players, a diverse group of my friends, who are playing.
Kendra, Dragonborn Barbarian, a kick ass sexy red head.
Kodiac, Warforged Fighter, a laid back machine made to be beat up
Limiron, the Elvish Ranger, a graceful violent elfen boy
Mordain, the Human Warlord, the most effective combat healer that THIS party has ever had.
To begin with, our party, under the provision of Heirophant Magnus, a Divinely Powered, Arcane Casting, Martial Badass who was teaching and mentoring the party members, in their respective fields.
I’m assured that the party all has elaborate backstories…. well I know kendra does at least.
Either way, Magnus’ son, Marius returns to his father, and takes the time to UTTERLY DECIMATE HIM. Using Fell Magic, Marius wringed out every drop of usefulness from the old man, leaving only a withered old husk, capable of little more crazed mutterings. When the party burst in (variously using the secret passage, the servant’s stair cases, the dumbwaiter designed for 4 people, and the main staircase.) attempted to stop him, He put them in a path of a portal from the Elemental Chaos, aka a tornado.
Some little whistling sound later, the farmhouse crashed onto an earthmote, in the elemental chaos. It also coincidently landed upon a stranded survivor of another portal. Killing him outright. Mordain aquired a pair of magical boots, and the rest of the party went about investigating the properties of the Elemental Chaos.
Mordain magnaged to get some information concerning the Elemental Chaos such that they managed to identify the Abyss, the infinite hell dimension below them, and the Moteswarm, a giant turbulent region of the Elemental Chaos above them. Further , a map drawn by our friendly and dead local wizard confirmed this, in time for the party to experiance their first visitors from the Elemental Chaos, a 6 pack of far plane mosters known as Fell Taints.
The Party easily dispatched tentacle monsters, and realizing that they where probably about to recieve more visitors, used their cunning to divert the stream of water that was holding them in place, and sent themselves careening, however slowly, towards the city of brass, which they identified with the aid of the map.
It was at this time, that an Efreet showed up, acting on the authority of Shah, Abin Dul Huzzad, the Third. The Efreet intent on taking them into a life of slavery, was diffused over coffee, and clever negotiations, in which the pair of magical boots, and salvage rights were exchanged for their freedom, but only after the Warlord, almost tossed those boots over the edge of the mote, out of spite. The Efreet, providing them with a slow but steady means of transportation to the City of brass, disappeared with the boots, two pounds of salt, a half pound of pepper, several silver candalabra’s, a rare book of magic, several small dragonshards, and the solemn promise not to tell his superiors about this.
On the way to the City of Brass, the party was attacked or potentially attacked by a demons dretches and a blue giant respectively. From whom the barbarian saved them, with their ability to smash things effectively.
On the final leg of the journey, just before the City of Brass, the party was attacked by little mudmen riding bats, who almost successfully defeated the party before being dispatched and forced to flee.
The party successfully made it to the City of Brass! What savage indiginities await them? What cultured threats? Tune in next week (or more likely the 19th)
December 10, 2009
So I thought I would try that kind of magic in 4th edition, here’s what I got.
The one power, two parts, eternally working with and against each other, turning the wheel of time.
Role: Hybrid Controller, Striker
Power Source: The One Power. You have the innate ability to channel the one power, the power source of creation.
Race: Human
Key Abilities: Intelligence, Wisdom, Charisma
Armour Proficiencies: Cloth
Weapon Proficiencies: Simple Melee, Simple Ranged.
Implement: Angeral
Bonus to Defence, +2 Will
Hit Points at First Level: 12 + Constitution Score
Hit Points per Level Gained: 5
Healing Surges per Day: 7+Consistution modifier
Trained Skills. The One Power. From the class list below choose three more trained skills at level 1. Diplomacy(Cha), Heal (Wis), History(Int), Insight (Wis), Religion(Int), Intimidate(Cha),
Channeler’s are people who can channel the one power and use it to achieve miraculous things. Channeling is divided by sex, with men channeling the male half of the power (Saidin) and women channeling the female half of the power (Saidar) each of which works slightly differently.
Saidin is a torrent of electric fire, but one you can control with effort. Men cannot detect other male channelers, unless the person is actively channeling, and only sometimes then. Men tend to be stronger in the power, but lack the ability to link without women.
Power of Saidin: Choose your Highest Mental Stat (Intelligence, Wisdom, or Charisma). This stat becomes your attack stat. Your Attack for any use of the Power consists of Your Highest mental Stat modifier + half your level + Angeral bonuses +2. Your Damage is determined by the highest power you use + Highest mental stat modifier +Second Highest Mental Stat modifier.
Saidar is said to be a graceful river, but one that will drown you if you attempt to control it. Women automatically detect other female channelers, and always know when another women is channeling. Women tend to be slightly weaker in the power, but can easily link with other women (up to 13*)
Grace of Saidar: Choose your Highest Mental Stat (Intelligence, Wisdom, or Charisma). This stat becomes your attack stat. Your Attack for any use of the power consists of your highest mental stat modifier+half your level+Angeral bonuses+ 1 for any other women linked to you. Your Damage is determined by the highest power you use +Highest mental stat modifier+1 for any other women linked to you.
To make channeling work in 4th edition, some changes are made to the power system. All Powers for channelers simply consist of ability in one of the five elements that make up the one power, Fire, Water, Air, Earth, and Spirit. A Channeler picks out three of the elements to make up their at will abilities, and the chooses again for their encounter ability, and again for their daily ability.
Your average channeler will choose each element once, (example, a woman may choose Air, Water, and Spirit as at-will abilities, Earth as an Encounter Ability, and Fire as a Daily Ability) showing that they have average ability with Air, Water, and Spirit, below average with Earth, and Trouble with Fire. You may however choose to double up on your Elements except in At-Wills. For Example. A Woman could have chosen Air, Water, and Spirit for her at-wills (not being allowed to take, Air , Air , Water as her atwills) and then chose Air again for Encounter and Water again for Daily. This would respresent above average ability in Air and Water at the cost of no (or minimal) ability in fire, and earth.
Each use of the Power, known as a weave, requires different concentrations of each element. Weaves are divided into three types, Simple Weaves, Complex Weaves, and Ritual Weaves. Simple weaves consist of anything that can be done with your at-wills and represent the most basic level of effort. Simple weaves do little damage. Complex Weaves consist of powers that require multible of the same element and cannot be done with your at-wills. These Weaves have powerful effects and can be very dangerous. Ritual Weaves consist of powers that cannot be done within the space of a normal combat or encounter, these weaves can take minutes or hours to even achieve affect.
Every Weave excepting Ritual Weaves, take a standard action to complete. Weaves may also be prepared, tied, or inverted as the situation requires. A weave generally acts until the end of your next turn. But may be sustained either by casting it every round or by paying 1 spirit every round as a minor action
A prepared weave is simply a weave that has been woven but not released. Prepared weaves can be released as a free action or Immediate interrupt but take a minute to prepare.
A Tied weave is a weave that has been made permanent. Tying a weave takes a minor action and 1 spirit. Afterward the effect of the weave continues indefinitely althought the weaver is no longer in control of the effect. If the effect was nondamaging or harming, it continues indefinitely. If it was harming or damaging, the effect continues until save ends.
An Inverted Weave is simply a weave that has been hidden from detection from other channelers. Men and women can never detect a inverted weave by another. An Inverted weave may be known by its effects. Inversion is often used for disguises and traps. Inversion takes a minor action and 1 spirit.
Daily Level 29 6-7 Dice Encounter Level 27 4-5 Dice
Daily Level 25 4-6 Dice Encounter Level 23 3-4 Dice
Daily Level 19 2-5 Dice Encounter Level 17 2-3 Dice
Daily Level 15 2-4 Dice Encounter Level 13 2-3 Dice
Daily Level 9 2-3 Dice Encounter Level 7 1-2 Dice
Daily Level 5 2-3 Dice Encounter Level 3 1-2 Dice
Daily Level 1 2-3 Dice Encounter Level 1 1-2 Dice
At-Wills 1 Dice At-Wills 1 Dice
Fire Maximum Dice rolled as d10’s
Water Minimum Dice rolled as d6’s, Secondary Effect or Damage Type
Air Minimum Dice rolled as D8’s Secondary Effect or Damage Type
Earth Maximum Dice rolled as D6’s Secondary Effect or Damage Type
Spirit Minimum Dice rolled as D6’s Secondary Effects or Damage Type
Fire Fire Damage
Water Cold Damage, Necrotic Damage, Slowed, Knocked Prone, Weakened.
Air Physical Damage, Radiant Damage Blinded, Deafened, Marked
Earth Physical Damage, Acid Damage Prone, Immobilized, Restrained
Spirit Psychic Damage Surprised, Marked, Dazed, Stunned, Dominated
So how does this work? Takea person who just channeled a combination of Fire and Spirit. Using an at will and a level 13 encounter power. You follow the highest encounter power used which is level 13 for 2-3 Dice. You follow the element used, taking the best of each example. Fire gives you maximum dice and d10’s psycic gives you secondary effects and damage type.
The power would deal 3d10 Fire Damage and have the choice between adding Psychic Damage (in which case you would deal fire and psychic damage) or adding a Secondary effect, (in which case you would have a secondary effect such as Dominated until end of your next turn)
December 7, 2009
And I’m doing the Pvp, have a new guild and in general everything is honky dory.
That said , I’ve been running a blood necro for the most part (taking advantage of Spoil Victor for those in the know, which wants to be taken advantage of like an extremely tasteless joke about women who deserve what they get and the spreadibility of mayo. )
But now, being in my prime, and racking up amber for shits and giggles, I want to try out the other necro elite skills, I already have to some degree, finding Cultists Frevor to be quite effective. Sure you dont get tasty hex damage, but you just spam some more life steal and it all works out.
That said I am going to be going threw the other elites (i have all the factions and core necro elites) and seeing what i can find.
Hopefully something good will turn up.
November 30, 2009
Hey Everyone,
I just got my Google wave Invite
also
I finsihed week one of my 100 pushups thingy
Woot go me,
Ciao
November 24, 2009
Hey Everyone,
You may notice some changes are happening here at Filbolg, I’m rearranging and organizing some things to hopefully make it easier to navigate and/or find what you want. A few of my files (atlantis/pyramid) are going back out to the shop for some final touch ups before being reposted, and others are just continueing to linger here.
If there was something you wanted that is not up anymore, feel free to ask and you may receive.
In other news, I finished day 1, of 6 weeks to 100 pushups, and failed Nanowrimo pretty hard. But its good fun either way, Next Year, Nanowrimo, Next Year!